All Classes and Interfaces
Class
Description
The backend API class which the API uses to execute methods.
Pressure plates to symbolize the region of the parkour.
Pressure plate to symbolize the parkour checkpoints.
A generic sign object.
A database schema.
Pressure plate to symbolize the end of the parkour.
Pressure plate to symbolize where the player should be teleported to after parkour ends.
Represents a graphical user interface (GUI) that can be displayed to a player in a Minecraft environment.
The GUIRow class represents a row in a GUI, where each row is identified by a unique row number
and can contain a specified number of GUIItems.
The HubParkour API.
Represents a generic Hologram.
Represents a player in a parkour.
Represents a leaderboard hologram.
Represents a parkour.
Called when an admin deletes a parkour.
A generic Parkour event.
Represents a generic parkour item.
Called when a user reaches a checkpoint.
Events relating to parkour players.
Called when a user fails the parkour and is kicked from the parkour.
Util enum for the Fail Cause.
Called when a user finishes the parkour successfully.
Called when a user leaves a parkour using /parkour leave.
Called when a user starts a parkour by standing on a start pressure plate.
Called when a user uses /parkour reset or /parkour checkpoint or player fall.
The reason of teleport
Fired when a player has toggled whether players are visible.
A parkour run to track player statistics.
Called when an admin sets up a parkour.
Represents a generic pressure plate.
Pressure plate to symbolize the restart/respawn location of the parkour.
Pressure plate to symbolize the starting point of the parkour.