Class | Description |
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ParkourPlayerCheckpointEvent |
Called when a user reaches a checkpoint.
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ParkourPlayerEvent |
Events relating to parkour players.
|
ParkourPlayerFailEvent |
Called when a user fails the parkour and is kicked from the parkour.
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ParkourPlayerFinishEvent |
Called when a user finishes the parkour successfully.
|
ParkourPlayerLeaveEvent |
Called when a user leaves a parkour using /parkour leave.
|
ParkourPlayerStartEvent |
Called when a user starts a parkour by standing on a start pressure plate.
|
ParkourPlayerTeleportEvent |
Called when a user uses /parkour reset or /parkour checkpoint or player fall.
|
ParkourPlayerTogglePlayersEvent |
Fired when a player has toggled whether players are visible.
|
Enum | Description |
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ParkourPlayerFailEvent.FailCause |
Util enum for the Fail Cause.
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ParkourPlayerTeleportEvent.TeleportReason |
The reason of teleport
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